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Although Adobe announced in February 2009 that it would develop a version of Flash Player for webOS, it announced a delay in April 2009. The purchase of Palm by HP - which looks likely to implement Palm's webOS in tablet-style devices - will heighten that.
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The conclusion: Jobs is calling Adobe's bluff about Flash running on mobile devices - and although Apple is making some efforts to work with Adobe on letting Flash run more efficiently on Mac OSX (such as the newly-released alpha of a hardware-accelerated Flash decoder), Apple is clear about the compromises that Flash would impose - and its unwillingness to bend to them.Īdobe has already abandoned plans to let developers create cross-platform apps compiled in its Creative Suite 5 application to run on Flash and also on the iPhone: Apple effectively outlawed any such apps with its revision to the iPhone developer licence just ahead of CS5's release.īut by pointing to the continued delays in the release of a fully-featured version of Flash on mobile devices, Jobs - and Apple - also point to the problem Adobe faces: that HTML5 and H.264 may be adopted more quickly than it expected. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?"īut the most important reason is that Flash comprises a layer of abstraction between the programs and the platform, Jobs says, adding that "we know from painful experience" that that leads to sub-standard applications.
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Most Flash websites need to be rewritten to support touch-based devices. He slams its effect on battery life - "the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software" - and on touch-based devices: "Flash was designed for PCs using mice, not touch screens using fingers. "We think it will eventually ship, but we're glad we didn't hold our breath," Jobs says. He then takes shots at reliability, security and performance - pointing out that Flash has a bad security record, noting that "we know that Flash is the number one reason Macs crash" and that "we don't want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash", and putting salt in the wound by saying "We have routinely asked Adobe to show us Flash performing well on a mobile device" - pointing to continued delays in its implementation. iPhone, iPod and iPad users aren't missing much video." Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. YouTube, with an estimated 40% of the web's video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. What they don't say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads.
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"Adobe has repeatedly said that Apple mobile devices cannot access "the full web" because 75% of video on the web is in Flash. He rebuffs claims by Adobe that Flash offers "the full web":
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"Apple even creates open standards for the web", he says, citing WebKit - the open-source browser code that Apple adopted to create its Safari browser, which is now used by a number of companies including Google. He contrasts that with open web standards that Apple has adopted - HTML5, CSS (Cascading Style Sheets, used to format sites) and the programming language Javascript.
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By almost any definition, Flash is a closed system." While Adobe's Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. "They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. "Adobe's Flash products are 100% proprietary," he responds. Jobs hits out at Adobe's claims that Flash is "open" because 75% of video on the web is viewed using it.
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In what could best be described as a blogpost on Apple's site, Jobs says that there are six key problems with Flash - and that the most important reason is that "letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform."